Students, today you will practice using conditional statements.  Add to your script from yesterday to complete the assignment.  Submit whatever you have done by the end of class (even if you are not finished).  Assignment is due at the end of class today.

If you don’t remember how to submit the assignment to Schoology, look at yesterday’s post for instructions.

 

Students,  today you will be practicing what we have learned in class about scripting variables and math.  Please complete the following assignment and submit it to Schoology by the end of class.  Even if you are not able to finish the assignment make sure you turn in what you have.  Assignment is due at end of class.

How to submit to Schoology:

  • In Unity – right click your script in the project panel
  • Choose show in explorer
  • Drag your file from the explorer window to the assignment submission window in Schoology
  • Submit the assignment

This week we will be continuing to learn the basics of C# scripting.

Agenda for the Week

Monday: Scripting Basics – Math Class NotesMath in C# Video

Tuesday:  Scripting Basics – Conditional Statements Class NotesConditional Statements Video

Wednesday: Scripting Basics – Conditional Statements

Thursday: Scripting Basics -Practice Math and Variables Assignment

Friday:  Scripting Basics – Practice Conditional Statements Assignment

Tutoring This Week

Mornings:  By appointment

After School:  By appointment

Going to be absent?

It’s very important to make sure that if you are absent that you get the notes from someone in class when you return.  I will be posting videos that cover the information we covered on scripting.  You are responsible for watching them and updating your notes.  Find the videos above in the agenda section of this post.

Did you miss our lessons on Variables last week?  If so watch the video to get caught up – Variables in C#

Welcome back!  I hope your break was filled with family, fun, and rest.

This week we are starting our unit on Unity 3D and scripting with C#.  This semester Video Game Design becomes a lot like AP Computer Science as we are going to learn how to write programs.  This is a necessary skill for all who wish to make Video Games their career.

Agenda for the Week

Tuesday – Introduction to Unity

Wednesday – Getting comfortable with the Unity Editor – Don’t forget professional dress day

Thursday – C# Scripting – Variables – get a copy of the class notes here:  Variables Notes

Friday – C# Scripting – Assigning and changing values of Variables

These are some questions you should be able to answer by the end of the week:

  • What are the steps to making a new C# Script?
  • Where do you put variables in a script?
  • How do you declare variables (what do you type in)?
  • What are the four types of variables covered and what kind of information do they hold?
  • How do you assign a value to a variable?
  • How do you change the value of a variable?

 

This week we complete the first semester of the school year.

Remember, all missing and redo work must be turned in Today (Monday, Dec 11th).

This week’s agenda:

Monday – Finish presentation – turn in 10 Page Game Design Document

Tuesday – Finals 0 and 6th period

Wednesday – Finals 5th and 7th period – NO PROFESSIONAL DRESS GRADE TODAY (check with your other classes to see if they are taking one)

Thursday – Finals 1st and 3rd period

Friday – Finals 2nd and 4th period

Tutoring this week:

No tutoring due to finals

Today we will be finishing up our 10 page Game Design Document.

On Wednesday we will start presentations.  I will take volunteers to present, but if there are none we will choose students at random to go.  Remember that if you are not ready when called, your presentation will be considered late and will earn a maximum grade of a 70%.

Requirements for presentation:

Presentation needs to include all required information about your game.  The slides should be well laid out, understandable, and easy to read.  There will be a five minute time limit for the presentation.  We will take a few audience questions at the end of each presentation – be prepared to answer some questions.  Use good presentation skills, have fun, and be creative!

Rubric for the presentation:

Required information presented (60 points)

Slides clear and readable (10 points)

Presenter clear and understandable (10 points)

5 minute time limit kept (10 points)

Creative/Interesting presentation (10 points)

Audience Participation Points

When you are not presenting, you will be acting as if you are on a panel that is deciding on which game your company should make.  Listen carefully and have some questions to ask the presenter.  You will be graded on your participation as a part of the audience.  Make sure you are paying attention and being a good audience.

  • Stay off the computer
  • no talking during presentation
  • no music in your ears
  • stay off the phones and electronic devices
  • be facing and looking at the presenter
  • ask good questions – silly/off topic questions will cost you points

This presentation is your Semester Final Exam and will count as 10% of your semester grade.

This week we complete our 10 Page Game Design Document and give presentations.

Remember, all missing and redo work must be turned in by Monday, Dec 11th.

This week’s agenda:

Monday – 10 Page Game Design Document – Complete

Tuesday – How to give a good presentation discussion and prep for  Presentations

Wednesday – Presentations

Thursday – Presentations

Friday – Presentations

Tutoring this week:

Thursday 8:10 – 8:40 & 4:00 – 4:45

Today you will start to create your 10 page Game Design Document.  This document is a presentation that can be given to people for the purpose of pitching your game idea.  You will make it as a powerpoint presentation.  This is the presentation you will use for your game design class game pitch.

The complete 10 slide presentation will be due on Monday, Dec. 11th.  This will be a summative grade.  Remember – all work turned in after the due date will receive a maximum grade of 70%.  Deadlines are very important in game design career jobs.

Slides 1

 Include:

  • Game Title (use a font to convey the genre)
  • Intended Game Systems
  • Target age of players
  • ESRB Rating
  • Pictures are always a good idea, but not required (All art work must be original / made by you)

From the book Level Up by Scott Rogers

From the book Level Up by Scott Rogers

Slide 2

Include:

  • Game story summary:
    • Two or three paragraphs – tell the beginning, middle, and end of the story.
  • Game Flow:
    • Describe the flow of the game’s action in the context of the locations the player will find themselves in.
    • What challenges the player encounters and how to overcome them?
    • Does the player encounter puzzles?
    • How does the progression/reward system work?
    • How does the player grow as the challenges increase?
    • Do the players encounter bosses that bar their progression?
    • What are the victory conditions for the player?

From the book Level Up by Scott Rogers

From the book Level Up by Scott Rogers

From Level Up! by Scott Rogers

From Level Up! by Scott Rogers

From Level Up by Scott Rogers

From Level Up by Scott Rogers

From Level Up by Scott Rogers

 

From Level Up by Scott Rogers

 

From Level Up by Scott Rogers

Rubric for the Ten Page Game Design Document – Summative 100 points

Each slide is worth 10 points scored as follows (10 pages x 10 points each = 100 points):

  • All required and appropriate information for this slide – see requirements and examples above (7 points)
  • Good layout and design (readable, creative, no spelling/grammar mistakes) (3 points)

 

This week we start developing our 10 Page Game Design Document and presentation.

Monday – 10 Page Game Design Document – Pages 1 and 2

Tuesday – 10 Page Game Design Document – Pages 3 and 4

Wednesday – 10 Page Game Design Document – Pages 5 and 6

Thursday – 10 Page Game Design Document – Pages 7 and 8

Friday – 10 Page Game Design Document – Pages 9 and 10 – UIL/Progress Report grade check

Tutoring this week:

Thursday 8:10 – 8:40 & 4:00 – 4:45

Now that you have developed your idea with story and character, you are ready to start your game design documents.  The first one we will create is the One Pager.

One Pager – (Summative) Due Friday, Nov. 17th

The purpose of this document is to get the attention of others that you want to involve in the creation of your game.  This could be a game design studio or other people who you want to hire to help you make your game.  The One Pager is one page and needs to be eye-catching and interesting.  You want it to tell the basics of your game design in a way that makes people want to know more.

Below are two examples of a One Pager.  Make sure you include all the required information about your game.

Required Information:

  • Game name/title – use a good font (5 points)
  • Intended game systems – PC and Mac for our game (5 points)
  • Target age of players (5 points)
  • ESRB rating – Teen or below please(5 points)
  • Summary of game’s story focusing on game-play (20 points)
  • Unique Selling Points – 5 of them(20 points)
  • Competitive Products – 2 or 3 – these are games that are like yours (15 points)
  • Be creative and make this interesting! (15 points)
  • Grammar and Spelling (10 points)
Taken from the book Level Up by Scott Rogers.

Taken from the book Level Up by Scott Rogers.

Taken from the book Level Up by Scott Rogers.

Taken from the book Level Up by Scott Rogers.