Category: Video Game Design 2

We will be taking our end of the grading period test on Friday. Make sure you review the following topics to prepare for the test:

  • How to move objects in a 3D game space
  • How 3D Physics and Collisions work (Triggers and regular)
  • The parts of a polygon
  • The basics of 3D modeling with ProBuilder
  • How to prepare textures for terrains and objects
  • How the terrain tools work
  • How to setup a scene for different times of the day (Day, morning, night)

This will be your third summative grade for the grading period.

Ask me any questions you have before Friday

Any missing/redo work must be turned in by Thursday 10/17.

This week we will be learning more about ProBuilder and reviewing for the end of grading period test.

Monday: No School

Tuesday: Review for test and make a treasure chest.

Wednesday: PSAT Testing

Thursday: Review for test and complete treasure chest

Friday: Take the end of grading period test. Early out day

Tutoring this week: Tuesday 12:45 – 1:15
Wednesday 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

This week we will be learning how to create our own seamless textures for terrains. We will also learn how to wrap textures around 3D objects, use skyboxes, and 3D modeling in Probuilder.

Monday: Creating seamless textures for terrains.

Tuesday: Making a crate

Wednesday: Using skyboxes and work time on Terrain/textures summative.

Thursday: Intro to Probuilder.

Friday: Grade summative Terrain/Textures assignment. Practice Probuilder

Tutoring this week: Monday 12:45 – 1:15
Wednesday 8:10 – 8:45 , 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

This week you will demonstrate your completed Rollerball Game. Then we will be learning all about creating terrains in Unity including: sculpting, trees, details, water, skyboxes, and more.

Monday: Demonstrate your completed Rollerball Game – Games graded.

Tuesday: Creating, texturing, and sculpting a terrain. Setup Pocket Points.

Wednesday: Adding water and trees.

Thursday: Detail meshes and grass.

Friday: Complete your terrain.

UIL Grade Check this weekend – make sure your grades are where they need to be!

Tutoring this week: Tuesday 12:45 – 1:15
Wednesday 8:10 – 8:45 , 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

This week you will complete your first summative grade by adding three new features in a new level of the Rollerball game. See this post for requirements and rubric

Monday: Get a copy of your group’s game on your computer and submit your level overview paper listing the three new features you plan on completing.

Tuesday: Implement your new features

Wednesday: Implement your new features

Thursday: Implement your new features

Friday: Implement your new features – Individual Rollerball due at end of the class.

Tutoring this week: Tuesday 12:45 – 1:15, 4:00 – 4:45
Wednesday 8:10 – 8:45

Don’t forget Professional Dress Wednesday.

You will create a new level for your Rollerball game adding in some new features. Keep it simple and make it unique. You will start by submitting a level overview for approval. Make sure you include the components, mechanics, goals, and any rules. Draw out a simple sketch of your game demonstrating the game play.

Requirements: Due Date: VGD2 Friday 9/27, VGD3 Monday 9/30

  • Your project needs to add three new features
  • Must include all features of the original and group Rollerball games
  • Include sounds
  • UI for important information (scores, lives, etc…)

Rubric:

  • 15 points – Level overview proposal submitted
  • 10 points – Menus and UI
  • 10 points – Game can be won, lost, restarted, and quit
  • 10 points – Sound effects included
  • 45 Points – Three new features implemented
  • 10 points – Game is balanced: fun/easy to play – challenging to win

This week you will continue to work in your groups to add three new features to your Rollerball game.

Monday: Complete your group feature list and flowcharts

Tuesday: Implement your new features

Wednesday: Implement your new features

Thursday: Present and grade your group project

Friday: Individual project intro and planning

Tutoring this week: Tuesday 8:10 – 8:45, 12:45 – 1:15
Wednesday 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

You will be working in your groups to add new features to the Roller Ball game.

Requirements

  • You will work in your ClassCraft group to develop three additions to your Roller Ball game.
  • These must be new features: Examples
    • Different objects to pick up that do something new
    • Powerups/downs
    • Hazards
    • New scoring mechanics – time, order, ect.
    • Any other ideas – check with me to make sure they will count
  • Write down your three new features and turn in one paper per group
    • Include all group members names
    • Describe your features
    • Get them approved by Mr. Page
  • Once your features are approved – work together to figure out how to implement them. 
  • Make a flow chart for each new feature and turn it in for approval.  All team members should be able to demonstrate and explain them to me.
  • After approval – start implementing the new features in your game.

Rubric – Formative

  • 20 points – All team members participated in the project and can explain how the new features work
  • 50 points – Written flowchart
  • 30 points – Three new features developed and implemented

This week will be continuing our tutorial on making a 3D Roller Ball style game.

Monday: Scripting Inputs and Rigidbody movement

Tuesday: Making the collectable objects

Wednesday: Collisions and Score UI

Thursday: Ending the Game – Staring and Quitting

Friday: Particle effects and sound

Tutoring this week: Tuesday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45

Don’t forget Professional Dress Wednesday.