Category: Video Game Design 3

You will be developing a marketing centerpiece and presenting your game to the class.  We will have this week to create and produce the marketing centerpiece and prepare for your class presentation.

Centerpiece Requirements and Rubric – Summative – Due Friday, May 10th

You will create and produce a centerpiece for your game that will attract attention and promote it.  This would be something that you would see at a booth promoting the game.  Some ideas for centerpieces are:

  • Poster
  • 3D Model
  • Game Box
  • Video Trailer
  • Any other idea you have – run it by Mr. Page for approval
Rubric
  • Is the centerpiece eye-catching and attention grabbing?
  • Does it represent the idea/theme/feel of the game?
  • Is it well made and professional looking?
Presentation Requirements and Rubric – Summative

Your team will be giving a game pitch presentation to the class.  All team members need to participate (speak) in the presentation.  You will need to develop slides to use for your presentation.  Follow the 10 page design document outline for your slides.

Presentations will be given during class next week Monday, Wednesday, and Thursday.  I will take volunteers to go first.  If there are no volunteers, then we will pick teams at random.  If you are not ready to go when picked, your presentation will be considered late and will earn a maximum grade of a 70%.

Rubric
  • Did all team members participate in the presentation?
  • Are slides clear, readable, attractive, and convey the theme of the game?
  • Was all information required given? (see the 10 page game design outline)
  • Did the presentation stay in the 10 minute time limit?
  • Was the team able to answer questions about their game?
  • Were real screen shots and/or game play shown?
  • Did presenters speak up, give eye contact, communicate clearly?
  • Was the presentation creative and did it keep the audience’s attention?

This week will be developing the marketing and presentation parts of your game project.

Monday: Marketing / Presentation Development

Tuesday: Marketing / Presentation Development

Wednesday: Marketing / Presentation Development

Thursday: Marketing / Presentation Development

Friday: Marketing / Presentation Complete

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

This week will be continue developing games for our annual in-house Video Game Design Contest.  Your game is due on Friday this week.  You will need to submit a build of your game to me by the end of class on Friday.

Monday: Game Production

Tuesday: Game Production

Wednesday: Game Production

Thursday: Game Production

Friday: Game Production – Final Game Submitted

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

This week will be continue developing games for our annual in-house Video Game Design Contest.  Our goal is to have your playable prototype done by Friday so that we can spend next week play-testing and polishing.

Monday: Game Production / Progress check and goal setting meetings

Tuesday: Game Production

Wednesday: Game Production

Thursday: Game Production

Friday: Game Production – Prototype game complete

Tutoring this week: Thursday 8:10 – 8:45, and 12:45 – 1:15

Don’t forget Professional Dress Wednesday.

Today we will start production on your video game designs.  You will have four weeks to complete your game.

Requirements:
  • At least one complete level featuring your core game-play mechanics and components
  • A start menu with buttons to start, quit, give instructions, and credits.
  • The game must be able to be won and lost
  • After the game is over, players need to have the option to play again or quit
  • Music and sound effects
  • All art work needs to be made by you unless permission is given by Mr. Page to include art not made by you.
Rubric:  This will count as your Semester Final Exam Grade
  • 70 points – Requirements meet
    • one playable level
    • start menu with required buttons and content
    • game can be won/lost/quit/restart
    • music and sound included
    • all artwork owned by you
  • 30 points – Creativity
    • game is well designed, attractive, and inviting
    • game is fun to play
    • art work and music/sounds match theme and add to game play experience
  • Possible 50 Points Taken Away for off-task/not contributing
    • Maximum of 2 points per day
    • I check a t four random times per class period – if you are off task you lose .5 of a point.
Contest

The Video Game Design Club is hosting an in-house video game design contest on Thursday, May 23rd here at the career center from 4:30 – 6:00 in Mr. Page’s and Mr. Mancillas’ rooms.  Food (pizza) will be provided.

There is a category for first year game design students to submit 2D games, second year 3D games, and third year mobile games.

Final game versions must be submitted by May 16th.

Judging begins on May 20th – the top five placing games will go to the final round of judging on May 23rd.

Prizes will be awarded for the first place game.

Come out and celebrate the end of the school year and see the top contest games!

This week will be continue developing games for our annual in-house Video Game Design Contest.

Monday: Game Production / Progress check and goal setting meetings

Tuesday: Game Production

Wednesday: Game Production

Thursday: Game Production

Friday: No School – Good Friday

Tutoring this week: Thursday 8:10 – 8:45, and 12:45 – 1:15

Don’t forget Professional Dress Wednesday.

Marketing your game and generating interest in your idea is very important to getting your game made.  To create interest in your game you are developing the one page game design document and your marketing centerpiece.  These two assignments will be combined in this summative grade as follows:

Game Marketing Summative (100 points)

  • One Page Game Design Document (40 points) – Due April 1st
    • 30 points – All required information included – See requirements here
    • 10 points – Creative and attractive design
      • Is it eye catching?
      • Is it easy to understand and read?
  • Marketing Center Piece (60 points) – Due May 10th
    • This will be something that will attract attention to your game.  It could be a 3D model, game poster, game box, video trailer, or other – check with me to make sure it will qualify.
    • More details to come on this later.

 

This week will be continue developing games for our annual in-house Video Game Design Contest.

Monday: Game Production / Progress check and goal setting meetings

Tuesday: Game Production

Wednesday: Game Production

Thursday: Game Production

Friday: Game Production

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45.

Don’t forget Professional Dress Wednesday.

STAAR Testing this week:  Tuesday – Eng I, Thursday – Eng II

This week will be continue developing games for our annual in-house Video Game Design Contest.

Monday: One Page Game Design Document Due – Start Game Production – Set goals

Tuesday: Game Production

Wednesday: Game Production

Thursday: Game Production

Friday: Game Production

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45.

Don’t forget Professional Dress Wednesday.

Friday is a UIL Gain / Progress Report – Make sure all of your work is in.

One Pager

The purpose of this document is to get the attention of others that you want to involve in the creation of your game.  This could be a game design studio or other people who you want to hire to help you make your game.  The One Pager is one page and needs to be eye-catching and interesting.  You want it to tell the basics of your game design in a way that makes people want to know more.

Below are two examples of a One Pager.  Make sure you include all the required information about your game.

Required Information:

  • Game name/title – use a good font
  • Intended game systems – PC and Android for our game
  • Target age of players
  • ESRB rating – Teen or below please
  • Summary of game’s story focusing on game-play
  • Unique Selling Points – 5 of them
  • Competitive Products – 2 or 3 – these are games that are like yours
  • Be creative and make this interesting!
  • Grammar and Spelling
Taken from the book Level Up by Scott Rogers.

Taken from the book Level Up by Scott Rogers.

Taken from the book Level Up by Scott Rogers.

Taken from the book Level Up by Scott Rogers.