Category: Video Game Design 1

Today we will start production on your video game designs.  You will have four weeks to complete your game.

Requirements:
  • At least one complete level featuring your core game-play mechanics and components
  • A start menu with buttons to start, quit, give instructions, and credits.
  • The game must be able to be won and lost
  • After the game is over, players need to have the option to play again or quit
  • Music and sound effects
  • All art work needs to be made by you unless permission is given by Mr. Page to include art not made by you.
Rubric:  This will count as your Semester Final Exam Grade
  • 70 points – Requirements meet
    • one playable level
    • start menu with required buttons and content
    • game can be won/lost/quit/restart
    • music and sound included
    • all artwork owned by you
  • 30 points – Creativity
    • game is well designed, attractive, and inviting
    • game is fun to play
    • art work and music/sounds match theme and add to game play experience
Contest

The Video Game Design Club is hosting an in-house video game design contest on Thursday, May 23rd here at the career center from 4:30 – 6:00 in Mr. Page’s and Mr. Mancillas’ rooms.  Food (pizza) will be provided.

There is a category for first year game design students to submit 2D games.  Games must be submitted by May 16th.

Judging begins on May 20th – the top five placing games will go to the final round of judging on May 23rd.

Prizes will be awarded for the first place game.

Come out and celebrate the end of the school year and see the top contest games!

This week we will present our game designs and start making our games.

Monday:  Game Design Pitch Presentations – See requirements and rubric here: Link

Tuesday: Game Design Pitch Presentations – Start Production – planning

Wednesday: Game Production

Thursday: Game Production

Friday:  No School – Good Friday

Tutoring this week: Thursday 8:10 – 8:45, and 12:45 – 1:15

Don’t forget Professional Dress Wednesday.

Today we will be finishing up our 10 page Game Design Document.

On Monday we will start presentations.  I will take volunteers to present, but if there are none we will choose students at random.  Remember that if you are not ready when called, your presentation will be considered late and will earn a maximum grade of a 70%.

Requirements for presentation:

Presentation needs to include all required information about your game.  The slides should be well laid out, understandable, and easy to read.  There will be a five minute time limit for the presentation.  We will take a few audience questions at the end of each presentation – be prepared to answer some questions.  Use good presentation skills, have fun, and be creative!

Rubric for the presentation:

Required information presented (60 points)

Slides clear and readable (10 points)

Presenter clear and understandable (10 points)

5 minute time limit kept (10 points)

Creative/Interesting presentation (10 points)

Audience Participation Points

When you are not presenting, you will be acting as if you are on a panel that is deciding on which game your company should make.  Listen carefully and have some questions to ask the presenter.  You will be graded on your participation as a part of the audience.  Make sure you are paying attention and being a good audience.

  • Stay off the computer
  • no talking during presentation
  • no music in your ears
  • stay off the phones and electronic devices
  • be facing and looking at the presenter
  • ask good questions – silly/off topic questions will cost you points

This presentation is a summative grade.

Marketing your game and generating interest in your idea is very important to getting your game made.  To create interest in your game you are developing the one page and the ten page game design documents.  These two documents will be combined in this summative grade as follows:

Game Marketing Documents Summative (100 points)

  • One Page Game Design Document (30 points) – Due April 1st
    • 25 points – All required information included – See requirements here
    • 5 points – Creative and attractive design
      • Is it eye catching?
      • Is it easy to understand and read?
  • Ten Page Game Design Document (70 points) – Due April 12th
    • 60 points – Are all pages and information asked for included?
      • See page breakdown here
    • 10 points – Creative and attractive design
      • Is information laid out in an interesting and easy to understand manner?
      • Is it easy to read – good color and font choice?
      • Does it catch and keep interest?

 

This week we will finish developing your game design and prepare for presentations.

Monday:  Game Design Project – One Page Game Design Document pages 7 and 8

Tuesday: Game Design Project – One Page Game Design Document pages 9 and 10

Wednesday: Game Design Project – 10 Page Game Design Document complete/prepare for presentations

Thursday: Game Design Project – 10 Page Game Design Document complete/prepare for presentations – 10 page Game Design Document Due.

Friday:  Game Design Project – Begin Presentations

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45.

Don’t forget Professional Dress Wednesday.

STAAR Testing this week: Tuesday – Eng I, Thursday – Eng II

Today you will start to create your 10 page Game Design Document.  This document is a presentation that can be given to people for the purpose of pitching your game idea.  You will make it as a powerpoint presentation.  This is the presentation you will use for your game design class game pitch.

The complete 10 slide presentation will be due on Thursday, April 11th.  This will be a part of your summative grade for the presentation.  Remember – all work turned in after the due date will receive a maximum grade of 70%.  Deadlines are very important in game design career jobs.

Slides 1

 Include:

  • Game Title (use a font to convey the genre)
  • Intended Game Systems
  • Target age of players
  • ESRB Rating
  • Pictures are always a good idea, but not required (All art work must be original / made by you)

From the book Level Up by Scott Rogers

From the book Level Up by Scott Rogers

Slide 2

Include:

  • Game story summary:
    • Two or three paragraphs – tell the beginning, middle, and end of the story.
  • Game Flow:
    • Describe the flow of the game’s action in the context of the locations the player will find themselves in.
    • What challenges the player encounters and how to overcome them?
    • Does the player encounter puzzles?
    • How does the progression/reward system work?
    • How does the player grow as the challenges increase?
    • Do the players encounter bosses that bar their progression?
    • What are the victory conditions for the player?

From the book Level Up by Scott Rogers

From Level Up! by Scott Rogers

From Level Up! by Scott Rogers

 

From Level Up by Scott Rogers

 

From Level Up by Scott Rogers

 

From Level Up by Scott Rogers

 

From Level Up by Scott Rogers

 

From Level Up by Scott Rogers

This week we will continue to develop your game design.

Monday:  Game Design Project – One Page Game Design Document (Level map and storyboard due)

Tuesday: Game Design Project – One Page Work Day

Wednesday: Game Design Project – 10 Page Game Design Document pages 1 and 2 (One Page Due)

Thursday: Game Design Project – 10 Page Game Design Document pages 3 and 4

Friday:  Game Design Project – 10 Page Game Design Document pages 5 and 6

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45.

Don’t forget Professional Dress Wednesday.

Friday is a UIL Gain / Progress Report – Make sure all your work is in.

One Pager

The purpose of this document is to get the attention of others that you want to involve in the creation of your game.  This could be a game design studio or other people who you want to hire to help you make your game.  The One Pager is one page and needs to be eye-catching and interesting.  You want it to tell the basics of your game design in a way that makes people want to know more.

Below are two examples of a One Pager.  Make sure you include all the required information about your game.

Required Information:

  • Game name/title – use a good font
  • Intended game systems – PC and Android for our game
  • Target age of players
  • ESRB rating – Teen or below please
  • Summary of game’s story focusing on game-play
  • Unique Selling Points – 5 of them
  • Competitive Products – 2 or 3 – these are games that are like yours
  • Be creative and make this interesting!
  • Grammar and Spelling
Taken from the book Level Up by Scott Rogers.

Taken from the book Level Up by Scott Rogers.

Taken from the book Level Up by Scott Rogers.

Taken from the book Level Up by Scott Rogers.

Today we will look at several methods and examples of level design.  You will then create a map of one of your levels on graph paper.

Level Design Map Assignment

Create a map of one of your levels on graph paper.  Make sure you include the following:

  • All locations in your level
  • Show locations of all enemies and items
  • Create a map key explaining all symbols used
  • Draw the map to scale(1box= 1/meter) and include your scale in the map key

Requirements

Map is complete – entire level shown

Locations of all objects listed

  • Enemies
  • Hazards
  • Collectables
  • Power-ups
  • Starting and ending locations

Map key shows all symbols and is easy to understand

Scale of map (how big a box is) is shown

Map is easy to read – well laid out – neat and creative

The following assignments are all part of the Game Design Documents Summative grade:

  • Character Sheet / Sketches 25% – Due 3/26
  • Plot Worksheet 10% – Due 3/27
  • Written one Page Story 40% – Due 3/29
  • Level Design Map 15% – Due 4/1
  • Level Storyboard 10% – Due 4/1

One Page Written Story

  • Tell the beginning, middle, and end of the story of your game
  • Write as a narrative
  • This should be between one and two full pages
    • double spaced, 12pt font, normal margins
  • Correct grammar and spelling