Category: Video Game Design 1

This week we will be building our first game – The Guessing Game

Monday: UI – Making buttons and other UI elements

Tuesday: Guessing Game – Starting the game

Wednesday: Guessing Game – Evaluating Guesses

Thursday: Guessing Game – Output to player

Friday: Guessing Game – Win, Lose, Play Again, and Quit

Did you get a grade below a 70% on the Scripting Basics Test?  If so you can retest for a maximum grade of a 70%.  Come to tutoring on Thursday morning to retest at 8:10am.

Tutoring this week: Thursday 8:10 – 8:45 and 12:45 – 1:15

Don’t forget Professional Dress Wednesday.

Welcome back from Thanksgiving Break!  I hope your week was full of family, food, and fun!

This week we will be learning how to design programs by using a flowchart and starting our first game – The Guessing Game.

Monday: Flowchart Shapes and Basics

Tuesday: Pseudocode – turning our flowchart into lines of code-like instructions

Wednesday: Code – writing a program from our pseudocode.

Thursday: Flow-charting the Guessing Game

Friday: Guessing Game – Creating the User Interface

Did you get a grade below a 70% on the Scripting Basics Test?  If so you can retest for a maximum grade of a 70%.  Come to tutoring on Thursday morning to review and we will retest next Thursday, December 6th during tutoring at 8:10am.

Tutoring this week: Thursday 8:10 – 8:45 and 12:45 – 1:15

Don’t forget Professional Dress Wednesday.

This week we review the Pre-Test and study for the Scripting Basics Test

Monday: No School

Tuesday: Scripting Basics Pre-Test Review/Study

Wednesday: Scripting Basics Pre-Test Review/Study

Thursday: Scripting Basics Unit Test

Friday: Guest Speaker – Report to 2nd Period

Missed class or need to see it again?  Here are videos going over scripting basics:

Variables Video

Mathematical Operations Video

Conditional Statements Video

Loops and Arrays Video

Functions Video

Other Resources for preparing for the test – Class Notes

Variables

Math

Conditional Statements

Loops

Arrays

Functions

 

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

This week we continue to learn the basics of computer programming in C#.

Monday: Scripting Basics – Arrays

Tuesday: Scripting Basics – Functions

Wednesday: Scripting Basics – Functions

Thursday: Scripting Basics – Practice

Friday: Scripting Basics – Pre-Test

Missed class or need to see it again?  Here are videos going over scripting basics:

Variables Video

Mathematical Operations Video

Conditional Statements Video

Loops and Arrays Video

Functions Video

Tutoring this week: Thursday 8:10 – 8:45, and 12:45 – 1:15

Don’t forget Professional Dress Wednesday.

This week we continue to learn the basics of computer programming in C#.

Monday: Scripting Basics – Mathematical Operations

Tuesday: Scripting Basics – Mathematical Operations / Conditional Statements

Wednesday: Scripting Basics – Conditional Statements

Thursday: Scripting Basics – Loops

Friday: Scripting Basics – Arrays

Missed class or need to see it again?  Here are videos going over scripting basics:

Variables Video

Mathematical Operations Video

Conditional Statements Video

Loops and Arrays Video

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

Welcome back students to the second grading period.  During the next 8 weeks we will be learning the basics of computer programming in C#.

Monday: Unity Editor Overview

Tuesday: Making a new project in Unity

Wednesday: Scripting Basics – Creating a script and parts of a script

Thursday: Scripting Basics – Variables

Friday: Scripting Basics – Variables

Missed class or need to see it again?  Here is a video going over variables – Variables Video

Tutoring this week: Thursday 8:10 – 8:45, and 12:45 – 1:15

Don’t forget Professional Dress Wednesday.

You will design a game in Gamestar Mechanic around one of four different themes.  Your goal is to design a balanced game (balanced between fun and challenge).

The four themes you can choose from are:

  1. Amazing Race – Create a game about an amazing race.
    • Timers create pressure and mark the beginning and end of a race. Design a racecourse with a challenging space (long, narrow, or full of obstacles).  Think about making shortcuts and detours to give racers some choice in where they go.
  2. Sunrise to Sunset – Create a game that starts in the morning and ends at night.
    • Changes in the day can be expressed through a change in mechanic (do you do different things in the morning than at night?), the use of backgrounds, music,or a sequence of levels.
  3. Do Not Pass! – Create a game with barriers and obstacles that you have to get by in order to win (or move to the next level).
    • Creating puzzles for your player to solve is a powerful way to control progress through a game.  Creating complex enemy movement patterns can create obstacles too.
  4. Home – Create a game about your neighborhood.  Spaces in the real world can be great inspiration for games.
    • Think about who lives in your neighborhood and how you would represent them in a game.  Ask “what is unique about my neighborhood?”  Think about what people like to do there, how they move around, and the places you like to go.

Game Requirements:  You’re game needs to follow these requirements.

  1. You must use one of the four themes listed above.  It should be very clear which one you have used.
  2. You need at least two fully developed levels.
  3. Your components, mechanics, game space, goals, and rules need to work well together.
  4. You need fully completed and detailed level intros and outros.  This is a great place to add in some story elements or help to explain the setting.

You will have class time Wednesday and Thursday to complete the prototype of your game.  Thursday, we will be play testing our games and making final changes.

I will be grading these games on Friday, Oct. 19th during class.

 

Rubric Summative Grade

  • Two Fully Developed Levels – 30 points per level = 60 points
    • All elements of your design work well together
    • There is a good balance of difficulty in your level
    • Each level advances the story of your game.
  • Theme – 20 points
    • It is very easy to see which theme you have chosen.  Good and engaging story is easy to understand and follow
  • Intros and Outros – 20 points
    • Completely filled out with instructions, hints, and story elements.
    • Be creative and draw the player in.

This week we will complete our unit on the basics of game design.

Monday: Core Design Elements

Tuesday: Balance in Games / Start Game Design Challenge

Wednesday: Game Design Challenge – Work Day

Thursday: Game Design Challenge – Play Testing / Iterating

Friday: Game Design Challenge Due (Summative)

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

This is the last week of our grading period – all work must be turned in by the end of your class period on Friday, October 19th.

This week we will complete our Career Project and start our unit on the Basics of Game Design

Monday:  No School

Tuesday: Career Project Work Day

Wednesday: PSAT Testing – Career Project Work Day

Thursday:  Basics of Game Design – Terms and Concepts

Friday:  Basics of Game Design – Core Design Elements / Career Project Due

Tutoring this week:  Thursday 8:10 – 8:45 and 12:45 – 1:15

Don’t forget Professional Dress Wednesday.

Tomorrow and Tuesday you will be working on the Video Game Career Project.  This is your summative for the Careers Unit.  Please follow the instructions below to complete your project.  You will only have 2 class days to work on this.  If you need more time, please save it in your OneDrive so you can work on it at home.  The project will be due on Friday, October 12.

Video Game Career Project Instructions

  1. Select a career that you are interested in pursuing.  You can use the Video Game Careers listed in the Game Career Guide 2014 (pages 85 – 88).   If you already know what career you are interested in, use that one.  If you are not sure, pick one of the game industry careers we have been studing.
  2. Create a powerpoint presentation about the career you selected. You will need to include the follow information:
    1. What career did you select?
    2. What is the starting salary?
    3. Where are these jobs located (what part of the country/states) ?
    4. What do people in these jobs do?
    5. What are the working conditions?
    6. What kind of education or training do you need to get this job?
  3. Look up colleges where you can get the training/degrees needed to get the job you have selected.  Look at the Video Game Career Guide 2015 (pages 88 – 113) for a list of colleges or go to the College Board web site.
  4. Add the following information to your powerpoint for each of the three colleges:
    1. Name and location of college.
    2. Name of the degree needed.
    3. Number of years it takes to get the degree.
    4. Total cost of the degree (include cost of tuition, housing, food, books, supplies and equipment).
  5. Now that you have researched colleges, pick the one that you think would be the best one for you and tell me why you picked it.  Write a good paragraph.
  6. Look up the admission requirements for that college (due dates, GPA, any other requirements) and put them in your presentation.
  7. Find a scholarship for that college and provide a link to the information/application for it.
  8. Present your presentation to your adults at home.  Have them fill out a presentation evaluation form and turn it in to me by Friday, Oct. 12th.

Make sure your power point is well organized and includes all the information.  You will submit this through Schoology when done.

Video Game Career Project Rubric:  100 points total – Summative

Career Information (number 2 above): 10 points

Three Colleges with all information (numbers 3 and 4 above): 10 points per college   (30 points total)

College you have chosen (numbers 5 and 6 above):  15 Points

Scholarship (number 7 above):  5 points

Neatness and technical writing: 10 points

Presentation evaluation form filled out by your adults 30 points.

Make sure to save this to your OneDrive so you can work on it at home if needed.