Monthly Archives: November 2017

Today you will start to create your 10 page Game Design Document.  This document is a presentation that can be given to people for the purpose of pitching your game idea.  You will make it as a powerpoint presentation.  This is the presentation you will use for your game design class game pitch.

The complete 10 slide presentation will be due on Monday, Dec. 11th.  This will be a summative grade.  Remember – all work turned in after the due date will receive a maximum grade of 70%.  Deadlines are very important in game design career jobs.

Slides 1

 Include:

  • Game Title (use a font to convey the genre)
  • Intended Game Systems
  • Target age of players
  • ESRB Rating
  • Pictures are always a good idea, but not required (All art work must be original / made by you)

From the book Level Up by Scott Rogers

From the book Level Up by Scott Rogers

Slide 2

Include:

  • Game story summary:
    • Two or three paragraphs – tell the beginning, middle, and end of the story.
  • Game Flow:
    • Describe the flow of the game’s action in the context of the locations the player will find themselves in.
    • What challenges the player encounters and how to overcome them?
    • Does the player encounter puzzles?
    • How does the progression/reward system work?
    • How does the player grow as the challenges increase?
    • Do the players encounter bosses that bar their progression?
    • What are the victory conditions for the player?

From the book Level Up by Scott Rogers

From the book Level Up by Scott Rogers

From Level Up! by Scott Rogers

From Level Up! by Scott Rogers

From Level Up by Scott Rogers

From Level Up by Scott Rogers

From Level Up by Scott Rogers

 

From Level Up by Scott Rogers

 

From Level Up by Scott Rogers

Rubric for the Ten Page Game Design Document – Summative 100 points

Each slide is worth 10 points scored as follows (10 pages x 10 points each = 100 points):

  • All required and appropriate information for this slide – see requirements and examples above (7 points)
  • Good layout and design (readable, creative, no spelling/grammar mistakes) (3 points)

 

This week we start developing our 10 Page Game Design Document and presentation.

Monday – 10 Page Game Design Document – Pages 1 and 2

Tuesday – 10 Page Game Design Document – Pages 3 and 4

Wednesday – 10 Page Game Design Document – Pages 5 and 6

Thursday – 10 Page Game Design Document – Pages 7 and 8

Friday – 10 Page Game Design Document – Pages 9 and 10 – UIL/Progress Report grade check

Tutoring this week:

Thursday 8:10 – 8:40 & 4:00 – 4:45

Now that you have developed your idea with story and character, you are ready to start your game design documents.  The first one we will create is the One Pager.

One Pager – (Summative) Due Friday, Nov. 17th

The purpose of this document is to get the attention of others that you want to involve in the creation of your game.  This could be a game design studio or other people who you want to hire to help you make your game.  The One Pager is one page and needs to be eye-catching and interesting.  You want it to tell the basics of your game design in a way that makes people want to know more.

Below are two examples of a One Pager.  Make sure you include all the required information about your game.

Required Information:

  • Game name/title – use a good font (5 points)
  • Intended game systems – PC and Mac for our game (5 points)
  • Target age of players (5 points)
  • ESRB rating – Teen or below please(5 points)
  • Summary of game’s story focusing on game-play (20 points)
  • Unique Selling Points – 5 of them(20 points)
  • Competitive Products – 2 or 3 – these are games that are like yours (15 points)
  • Be creative and make this interesting! (15 points)
  • Grammar and Spelling (10 points)
Taken from the book Level Up by Scott Rogers.

Taken from the book Level Up by Scott Rogers.

Taken from the book Level Up by Scott Rogers.

Taken from the book Level Up by Scott Rogers.

Today we will be story boarding  the level that you mapped out yesterday.

Assignment Story Board (formative)
  • At least 6 panes(pictures) showing the story and action of the level(60 points)
  • Tell the whole story/action of the level (beginning, middle, end) (30 points)
  • Neat, creative, and clearly communicates the level (30 points)

Today we will look at several methods and examples of level design.  You will then create a map of one of your levels on graph paper.

Level Design Map Assignment (Formative)

Create a map of one of your levels on graph paper.  Make sure you include the following:

  • All locations in your level
  • Show locations of all enemies and items
  • Create a map key explaining all symbols used
  • Draw the map to scale(1box= 1/meter) and include your scale in the map key

Rubric

Map is complete – entire level shown – 20 points

Locations of all objects listed – 20 points

  • Enemies
  • Hazards
  • Collectables
  • Power-ups
  • Starting and ending locations

Map key shows all symbols and is easy to understand – 20 points

Scale of map (how big a box is) is shown – 10 points

Map is easy to read – well laid out – neat and creative – 30 points

This week we will learn about level design, create storyboards, and the One Page Game Design Document.

Monday – Level Design – Create Level Map

Tuesday – Creating the Level Storyboard.  Level Map Due

Wednesday – The One Page Game Design Document.  Level Storyboard due.

ThursdayOne Page Game Design Document Due.

Friday – Special Speaker Mr. Jonathan Grant Brown.

Tutoring this week:

Thursday 8:10 – 8:40 & 4:00 – 4:45

Today and tomorrow we will be writing the story of your game.

Now that you have developed the story plot diagram, story maps, and main character – you are ready to write the story.  Write the story from the perspective of your character.  This is a narrative, not a review.  What I mean by this is that I need you to tell me a story, not about the story.  Use first person language and pretend your way through your game from the perspective of your character.  What does the character feel, think, and experience.  How does he/she react to the events that happen.

Requirements and Rubric (formative grade)

  • Between one and two pages in length (40 points)
    • single spaced
    • 11 point font
    • default margins
  • Write as a narrative from the perspective of the character in your story (40 points)
  • Good use of grammar, spelling, and punctuation (10 points)
  • Turned in Plot Diagram and Story map (10 points)

This will be due on Thursday, November 9.  You have class time today and tomorrow to write and may work on this at home if needed.  I recommend that today you write the rough draft and tomorrow you refine/rewrite the final version.  Please use your class time wisely.

This week we will continue developing our game design ideas creating the characters and story of our games.

Monday – Developing the character of your game design

Tuesday – Developing the character of your game design – Character Sheets and Sketches due.

Wednesday – Writing the story of your game

Thursday – Writing the story of your game – Story due.

Friday – No School Veteran’s Day – enjoy your day off!  My thanks to all who currently or formerly have served in our armed forces.

Tutoring this week:

Thursday 8:10 – 8:40 & 4:00 – 4:45

Today we will start the process of creating the main character of your game.

Character Sheet:  Fill out the character_sheet to develop your main character for your game.  Give detailed answers to the questions.  Use the character-creation-process handout to help you fill this out.  This is a formative grade.

Character Sketches:  Sketch your main character from three full body views (front, side, and back). This is a formative grade.

Rubric:  Formative Grade – Due Tuesday 11/7/17

70 points – Character Sheet fully filled out with good details (please look at the character creation process linked above)

30 points – Three sketches of your character drawn full body from the front, side, and back views.

Today we are starting the process of creating the story for your game by looking at examples of how stories follow the story diagram.  You will begin to diagram your own story focusing on the beginning, middle, and end.  This will become the start of learning how to divide your story up into levels to better tell it.  At the end of this process you will be writing out the story of your game.