Welcome back students to the second grading period.  During the next 8 weeks we will be continuing to practice 3D Modeling and working in Unity.

Monday: Bringing the sword into Unity / Modeling Practice

Tuesday: Modeling Practice

Wednesday: Modeling Practice

Thursday: Modeling Practice

Friday: Modeling Practice

Tutoring this week: Thursday 8:10 – 8:45, and 12:45 – 1:15

Don’t forget Professional Dress Wednesday.

Welcome back students to the second grading period.  During the next 8 weeks we will be learning the basics of computer programming in C#.

Monday: Unity Editor Overview

Tuesday: Making a new project in Unity

Wednesday: Scripting Basics – Creating a script and parts of a script

Thursday: Scripting Basics – Variables

Friday: Scripting Basics – Variables

Missed class or need to see it again?  Here is a video going over variables – Variables Video

Tutoring this week: Thursday 8:10 – 8:45, and 12:45 – 1:15

Don’t forget Professional Dress Wednesday.

You will design a game in Gamestar Mechanic around one of four different themes.  Your goal is to design a balanced game (balanced between fun and challenge).

The four themes you can choose from are:

  1. Amazing Race – Create a game about an amazing race.
    • Timers create pressure and mark the beginning and end of a race. Design a racecourse with a challenging space (long, narrow, or full of obstacles).  Think about making shortcuts and detours to give racers some choice in where they go.
  2. Sunrise to Sunset – Create a game that starts in the morning and ends at night.
    • Changes in the day can be expressed through a change in mechanic (do you do different things in the morning than at night?), the use of backgrounds, music,or a sequence of levels.
  3. Do Not Pass! – Create a game with barriers and obstacles that you have to get by in order to win (or move to the next level).
    • Creating puzzles for your player to solve is a powerful way to control progress through a game.  Creating complex enemy movement patterns can create obstacles too.
  4. Home – Create a game about your neighborhood.  Spaces in the real world can be great inspiration for games.
    • Think about who lives in your neighborhood and how you would represent them in a game.  Ask “what is unique about my neighborhood?”  Think about what people like to do there, how they move around, and the places you like to go.

Game Requirements:  You’re game needs to follow these requirements.

  1. You must use one of the four themes listed above.  It should be very clear which one you have used.
  2. You need at least two fully developed levels.
  3. Your components, mechanics, game space, goals, and rules need to work well together.
  4. You need fully completed and detailed level intros and outros.  This is a great place to add in some story elements or help to explain the setting.

You will have class time Wednesday and Thursday to complete the prototype of your game.  Thursday, we will be play testing our games and making final changes.

I will be grading these games on Friday, Oct. 19th during class.

 

Rubric Summative Grade

  • Two Fully Developed Levels – 30 points per level = 60 points
    • All elements of your design work well together
    • There is a good balance of difficulty in your level
    • Each level advances the story of your game.
  • Theme – 20 points
    • It is very easy to see which theme you have chosen.  Good and engaging story is easy to understand and follow
  • Intros and Outros – 20 points
    • Completely filled out with instructions, hints, and story elements.
    • Be creative and draw the player in.

This week we will continue to work on our Infinite Runner Game

Monday: Staring, Ending, Restarting the game

Tuesday: Adding UI Elements

Wednesday: Mobile Controls

Thursday: Infinite Runner work day

Friday: Infinite Runner Game Due (Summative)

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

This is the last week of our grading period – all work must be turned in by the end of your class period on Friday, October 19th.

This week we will complete our sword model project.

Monday: Work day sword texturing / coloring

Tuesday: Work day sword texturing / coloring

Wednesday: Work day sword texturing / coloring

Thursday: Work day sword texturing / coloring

Friday: Sword Model Due (Summative)

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

This is the last week of our grading period – all work must be turned in by the end of your class period on Friday, October 19th.

This week we will complete our unit on the basics of game design.

Monday: Core Design Elements

Tuesday: Balance in Games / Start Game Design Challenge

Wednesday: Game Design Challenge – Work Day

Thursday: Game Design Challenge – Play Testing / Iterating

Friday: Game Design Challenge Due (Summative)

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

This is the last week of our grading period – all work must be turned in by the end of your class period on Friday, October 19th.

On Friday, October 12, you need to have the core game play of your Infinite Runner game complete.  Here is a list of requirement that I will be grading on Friday:

  • Player character is “running”
  • Player can be controlled: move, jump, etc…
  • The obstacles the player is avoiding are implemented and working
  • Any pickups/powerups are in game and can be picked up
  • Prototype level is done and all game play can be demonstrated.

This will be a summative grade taken during class this Friday

This week we will continue to create our Infinite Runner games.

Monday:  No School

Tuesday: Adding obstacles

Wednesday: PSAT Testing – Infinite Runner Work Day

Thursday:  Adding Powerups/Pickups

Friday:  Infinite Runner core game play due (Summative)

Tutoring this week:  Thursday 8:10 – 8:45 and 12:45 – 1:15

Don’t forget Professional Dress Wednesday.

This week we will continue to create our 3D model sword by adding color to the textures.  The final version of your sword will be due on Monday, Oct. 15 (summative)

Monday:  No School

Tuesday: Adding Color to our textures / Sword Work Day: Video 1

Wednesday: PSAT Testing – Sword Work Day

Thursday:  Sword Work Day: Video 2

Friday:  Sword Work Day: Video 3

Tutoring this week:  Thursday 8:10 – 8:45 and 12:45 – 1:15

Don’t forget Professional Dress Wednesday.

This week we will complete our Career Project and start our unit on the Basics of Game Design

Monday:  No School

Tuesday: Career Project Work Day

Wednesday: PSAT Testing – Career Project Work Day

Thursday:  Basics of Game Design – Terms and Concepts

Friday:  Basics of Game Design – Core Design Elements / Career Project Due

Tutoring this week:  Thursday 8:10 – 8:45 and 12:45 – 1:15

Don’t forget Professional Dress Wednesday.