This week you will be continuing to create your game following the video tutorials.

Monday:  Project work day

Tuesday:Project work day

Wednesday: Project work day

Thursday: Project work day

Friday: Tutorials complete – Grade Project

If you miss class, please check with me or your neighbor for what you missed.

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45.

Don’t forget Professional Dress Wednesday.

Links to Project Videos:

Asteroids

Brick Breaker

Platform Game

This week we will continue developing our mobile game focusing on adding touch controls.

Monday:  Mobile Game Production / Setting goals for the week

Tuesday:  Mobile Game Production

Wednesday:  Mobile Game Production

Thursday:  Mobile Game Production

Friday:  Mobile Game Production

Please use your class time productively – you will lose points for being off task.  If you need help and/or direction, please talk to me.

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

16 Days until certification testing!  March 7th is certifying day – are you ready?

Thursday is our Open House / College and Career day at the Career Center from 6 – 8pm.

This week we will continue to create RPG style games focusing on Enemy AI

Monday: No school – Presidents’ Day

Tuesday: RPG – Enemy AI – Patrolling

Wednesday: RPG – Enemy AI – Chasing the player

Thursday: RPG – Enemy AI – Chasing the player

Friday: RPG – Enemy AI – Attacking the player

If you miss class, please check with me or your neighbor for what you missed.

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45.

Don’t forget Professional Dress Wednesday.

Thursday – Open House / College and Career Night at the Career Center from 6 – 8pm.

This week you will be continuing to create your game following the video tutorials.

Monday:  No school – Presidents’ Day

Tuesday:Project work day

Wednesday: Project work day

Thursday: Project work day

Friday: Project work day

If you miss class, please check with me or your neighbor for what you missed.

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45.

Don’t forget Professional Dress Wednesday.

Links to Project Videos:

Asteroids

Brick Breaker

Platform Game

Thursday – Open House / College and Career Night at the Career Center from 6 – 8pm.

This week we will continue developing our mobile game focusing on refining our games based on play testing feedback from Friday.

Monday:  Writing Across the Curriculum

Tuesday:  Mobile Game Production

Wednesday:  Mobile Game Production

Thursday:  Mobile Game Production

Friday:  Mobile Game Production

Please use your class time productively – you will lose points for being off task.  If you need help and/or direction, please talk to me.

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

24 Days until certification testing!  March 7th is certifying day – are you ready?

This week we will continue to create RPG style games focusing on Enemy AI

Monday: Writing Across the Curriculum – Writing assignment

Tuesday: RPG – Enemy AI – Setting up some animations and Navigation

Wednesday: RPG – Enemy AI – Patrolling

Thursday: RPG – Enemy AI – Chasing the player

Friday: RPG – Enemy AI – Attacking the player

If you miss class, please check with me or your neighbor for what you missed.

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45.

Don’t forget Professional Dress Wednesday.

This week you will be choosing your next game project from three project choices – Brick Breaker, Asteroids, and Platform game.

Monday:  Writing across the curriculum.  Grading your Space Shooter Project

Tuesday: Introduction to your next project – start project

Wednesday: Project work day

Thursday: Project work day

Friday: Project work day

If you miss class, please check with me or your neighbor for what you missed.

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45.

Don’t forget Professional Dress Wednesday.

Links to Project Videos:

Asteroids

Brick Breaker

Platform Game

This week we will continue developing our mobile game.  Your goal is a playable level/Demo by Friday.

Monday: Check weekly goal / set weekly goal – Mobile Game Production

Tuesday: Mobile Game Production

Wednesday: Mobile Game Production

Thursday: Mobile Game Production

Friday: Play Test – Playable level/Demo due – Summative Grade.

Please use your class time productively – you will lose points for being off task.  If you need help and/or direction, please talk to me.

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45

Don’t forget Professional Dress Wednesday.

This week we will continue to create RPG style games

Monday: Inventory Summative Assignment work day – Check for progress

Tuesday: Inventory Summative Assignment work day

Wednesday: Inventory Summative Assignment work day

Thursday: Discuss next RPG system to create/planning

Friday: Next system production – Grading Inventory Project

If you miss class, please check with me or your neighbor for what you missed.

Tutoring this week: Thursday 8:10 – 8:45, 12:45 – 1:15, and 4:00 – 4:45.

Don’t forget Professional Dress Wednesday.

Today we are going to be starting our summative project on the Space Shooter Game.

Space Shooter Game Project

  • Power-up
    • Power up spawns randomly when a falling object hits a bullet.
    • Power up moves down the screen and removes itself at the bottom of the screen.
    • If the player catches the power up it will apply it’s effect (auto fire, multi-shot, speed up, etc…  Check with me if you are unsure).
    • This is in addition to the extra life power up we did in class together.
  • Add another feature to your game
    • This can be a new mechanic or component
      • Smart enemy, unbreakable/multi-hit asteroids, time limit, boss, etc…
    • Check with me if you have a different idea to make sure it will fulfill the requirements.

Scoring/Rubric

  • Summative Project will be scored on the following rubric (100 points possible):
    • New Power-up – 40 points
      • Does power-up spawn in randomly when an object is destroyed?
      • Does it move down the screen?
      • Can the player catch it?
      • Does it get removed when the player touches it or it leaves the screen?
      • Does it apply an effect to the player?
    • Extra Feature – 40 points
      • Did you add a new feature (mechanic or component) to your game?
      • Does it match the theme?
      • Does your new feature work?
    • Use of class time – 20 points
      • Time management is a key skill for people in the Video Game Design career fields to master – you will earn points every day based on how well you used your class time.
        • Did you stay on task the entire class period?
        • Did you get to work right away when class started (within the first 2 minutes)?
        • Did you stay off of games and videos?
        • Did you keep out of off task conversations?
        • Did you stay in your seat?
        • Did you work until the end of the class period (last minute)?

Project will be due on Monday, February 11th at the beginning of class.  You will be showing me your game during class that day for grading.